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Almathera Ten Pack 2: CDPD 1
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Almathera Ten on Ten - Disc 2: CDPD 1.iso
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289
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amigo
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amigo.doc
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1995-03-14
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AmiGo requires a stack of at least 21000 bytes to run. On
startup the program checks the stack and exits if the stack is too
small. 21000 bytes should be sufficient, but if the program crashes,
try upping the stack even further.
Once AmiGo starts you will see an empty Go board and the
initial credits. At this point, you can set the handicap (or any
other board configuration) by clicking on the intersections. Use the
menus to set options and to begin play. Stones are played by clicking
on the desired point. Certain menu options can be selected during
play; however, if the Amiga is making a move, the menu selection will
not be processed until after the move is made.
The menu selections have the following functions:
Game
Play
Start the game.
Save
Not implemented.
SaveAs
Not Implemented.
Load
Not Implemented.
Restart
During play this will clear the board and allow a new game to
be started.
Quit
Exit AmiGo
Option
Set Play Level
Set the play level (from 1 to 7) of the computer Go player.
Level 7 is the highest (best) level.
Human vs. Human
Amiga vs. Amiga
Human vs. Amiga
Amiga plays black
Amiga plays white
Black to play
Black gets to move first. (The default)
White to play
White gets to move first. This must be used for a handicap game.
Move
Pass
Take Back Move
Not implemented
Score Game
Not implemented
Info
Show Lookahead
When selected displays the pieces that are being played during
lookahead searches.
Move Reason
When selected a simple reason for the computer's last move is
given immediately following each move.
Group Info
When selected clicking on a stone will print out information about
the group that the stone is a part of. This information comes from
the board manager, not the player.